Practical SOLID in Golang: Interface Segregation Principle
·1722 words·9 mins·
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When beginners embark on their programming journey, the initial focus is typically on algorithms and adapting to a new way of thinking. After some time, they delve into Object-Oriented Programming (OOP). If this transition is delayed, it can be challenging to shift from a functional programming mindset. However, eventually, they embrace the use of objects and incorporate them into their code where necessary, sometimes even where they’re not needed. As they learn about abstractions and strive to make their code more reusable, they may overgeneralize, resulting in abstractions applied everywhere, which can hinder future development. At some point, they come to realize the importance of setting boundaries for excessive generalization. Fortunately, The Interface Segregation Principle has already provided a guideline for this, representing the “I” in the word SOLID.
When we do not respect The Interface Segregation # Maintain small interfaces to prevent users from relying on unnecessary features.
Uncle Bob introduced this principle, and you can find more details about it on his blog. This principle clearly states its requirement, perhaps better than any other SOLID principle. Its straightforward advice to keep interfaces as small as possible should not be interpreted as merely advocating one-method interfaces. Instead, we should consider the cohesion of features that an interface encompasses.
Let’s analyze the code below:
User interface
type User interface { AddToShoppingCart(product Product) IsLoggedIn() bool Pay(money Money) error HasPremium() bool HasDiscountFor(product Product) bool // // some additional methods // } Let’s assume we want to create an application for shopping. One approach is to define an interface User, as demonstrated in the code example. This interface includes various features that a user can have. On our platform, a User can add a Product to the ShoppingCart, make a purchase, and receive discounts on specific Products. However, the challenge is that only specific types of Users can perform all of these actions.
Guest struct
type Guest struct { cart ShoppingCart // // some additional fields // } func (g *Guest) AddToShoppingCart(product Product) { g.cart.Add(product) } func (g *Guest) IsLoggedIn() bool { return false } func (g *Guest) Pay(Money) error { return errors.New("user is not logged in") } func (g *Guest) HasPremium() bool { return false } func (g *Guest) HasDiscountFor(Product) bool { return false } We have implemented this interface with three structs. The first one is the Guest struct, representing a user who is not logged in but can still add a Product to the ShoppingCart. The second implementation is the NormalCustomer, which can do everything a Guest can, plus make a purchase. The third implementation is the PremiumCustomer, which can use all features of our system.